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In backgammon, there is a very slight
advantage in starting the game, particularly
if the throw enables you to make a point.
There are fifteen possible combinations
of the dice with the first roll, plus the
six doubles which the second player can
throw. Each player must exercise his own
skill in deciding the best move for the two
numbers he has just rolled. The early game
is of vital importance, as it will determine
the tactics you will need to adopt in later
stages of the game. It is important not to
commit yourself too early; however , since
this is only about the opening move, there
is little option but ot discuss the mere
basics.
There are eleven rolls from which you can
make a good point. They are: 6-1, 3-1, 4-2,
5-3 and 6-4, plus the doubles 1-1, 2-2, 3-3,
4-4, 5-5 and 6-6.
In the event of a 6-3, 6-4 or 6-5, some
players prefer to drop the 6 on to the bar
point and the 3, 4 or 5 on to the ten, nine
or eight points respectively. This provides
an excellent opportunity to make their bar
point next turn, as long as they are not hit
by their opponent. The remaining throws are
not as straightforward. These are: 2-1, 4-1,
5-1, 5-2 and 6-2.
Remember that these options relate to the
opening throw of the game, and that your
opponent has not yet had the chance to move
any of his men. You are therefore undecided
as to whether you are going to adopt an
aggressive or a defensive strategy. If you
are aware of your opponent's normal manner
of play it can often help you with your
decision. You may often play a defensive
game if you have been unable to make a point
with your opener, but then may revert to
aggressive play if your opponent hasn't been
able to secure a good point. Normally
aggression is the preferred strategy,
provided that you can change tactics
mid-play without jeopardizing your position
too much.
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